HarbourMasters / HarbourMasters/Shipwright

[Feature Request] Mute Child and Adult Link's Voice + Small Audio Bug

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#6,868 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C
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Description

A simple toggle button to disable link's voice.

I've been doing this manually by changing link's voice clips in the audio editor section to "Navi - Unused Enemy Target" as that sound clip has never made any sound for me. A couple of things I noticed when manually muting link is that it's impossible to mute link's voice clip when he is electrified by a jellyfish enemy. In the audio settings they are labeled "Child Link - Scream (Nocturne?)" and "Child Link - Scream 2 (Nocturne?)" and "Adult Link - Scream (Nocturne?)". Adult Link's isn't separated. If you play a preview of that sound clip it seems to choose randomly. I don't know why they're labeled like that, but maybe it could be changed to Electrified Scream instead?

Thank you.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start in the audio settings and audio editor areas described in the issue, checking how Child Link, Adult Link, and electrified scream clips are labeled and previewed. Determine where the voice toggle and the separate electrified scream clips are represented. Done means Link's voice can be muted in normal and electrified states, and the affected labels and preview behavior are correct.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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