HarbourMasters / HarbourMasters/Shipwright
Separate texture filtering controls for 3D geometry and 2D textures (HUD and text etc.)
- Dominant language
- C
- Stars
- 5.4k
- Forks
- 837
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 72
Description
I would like to see an option to be able to manually control the texture filtering for 3D stuff like geometry and character models and the 2D stuff like HUD and text. This would be useful because it would allow us to keep the game world smooth whilst also having sharp pixel perfect text and icons instead of it being blurry by default. Super Mario 64 actually does this on real hardware and it looks great. If this feature is considered, I would like to see it in Majora's Mask too, of course.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the existing texture-filtering controls and the rendering paths for 3D geometry versus 2D HUD and text. Done means these two categories can be configured independently, with smooth 3D visuals and sharp pixel-perfect 2D elements supported in Majora's Mask.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100