HarbourMasters / HarbourMasters/Shipwright

Odd camera behaviour on 9.X

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#6,135 1 comment 0 reactions 1 assignee Claimed by @serprex View on GitHub
bug can't reproduce
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Description

Since 9.0.0 update camera has some weird behaviour affecting some glitches, like wrong warp setups, clips and others.

Everything tested on 8.0.4 works same as on VC, but on 9.0.0, 9.1.0 and 9.1.1 the camera angle change on some interactions.

Fire Temple Ledge Clip BK Skip: [SoH 9.1.1](https://ibb.co/zWQp1M4G) // [intended angle](https://ibb.co/YBsFnwz0)

Fire Temple Block Skip: [SoH's rotation angle 0x3371](https://ibb.co/twjcgyL8) // [VC rotation angle 0x307b](https://ibb.co/twjcgyL8)

Fire Temple Wrong Warp (ess down+backflip setup): [SoH's camera pans to the right](https://ibb.co/ZRncYyBh) // [VC's camera pans to the left](https://ibb.co/ccjDqrt8)

There are other instances like Zora's Domain ladder clip, but I think its clear enough what's the problem.

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