HarbourMasters / HarbourMasters/Shipwright
Unlock Depth Buffer
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- Dominant language
- C
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Description
Would like the depth buffer unlocked with UI and Text on a different Z-depth with text closer to screen than UI but UI close to screen. That way we can use shaders like DoF and not have the UI be affected by it. By default, if depth is unlocked externally, the zdepth of the UI and text are at the back of the room instead of with the front of the camera.
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