HarbourMasters / HarbourMasters/Shipwright
"oops all mweeps" (more flexibility in audio replacement)
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- Dominant language
- C
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- Avg merge
- 1d 9h
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- 72
Description
## user story
i want to make every sound in the game a mweep
## how can we do that?
the audio replacement system should be flexible enough to support setting voices/sfx/etc. to each other while maintaining reasonable default behavior for shuffling
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