HarbourMasters / HarbourMasters/Shipwright

[Enhancement Request] Realistic shuffling of random enemies

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#3,873 0 comments 0 reactions 1 assignee Claimed by @Pepe20129 View on GitHub
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Description

Please correct me if I'm wrong, but the option to randomize enemies seems to just grab some random enemy from the pool of all enemies using a uniformly random distribution. This is neat, but it results in rare enemies like iron knuckles showing up just as often as common enemies like keese/guays (and nonexistent enemies like arwings).

Can you add an option to "shuffle" the enemies using the actual distribution of enemies? (and keep it deterministic via seeding)

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