HarbourMasters / HarbourMasters/Shipwright
[Enhancement Request] Realistic shuffling of random enemies
Open
feature
- Dominant language
- C
- Stars
- 5.4k
- Forks
- 837
- Avg merge
- 1d 9h
- Merged PRs (30d)
- 72
Description
Please correct me if I'm wrong, but the option to randomize enemies seems to just grab some random enemy from the pool of all enemies using a uniformly random distribution. This is neat, but it results in rare enemies like iron knuckles showing up just as often as common enemies like keese/guays (and nonexistent enemies like arwings).
Can you add an option to "shuffle" the enemies using the actual distribution of enemies? (and keep it deterministic via seeding)
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.