HarbourMasters / HarbourMasters/Shipwright

Enabling "Use Alternate Assets" causes multiple load errors every frame

Open
#3,440 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C
Stars
5.4k
Forks
837
Avg merge
1d 9h
Merged PRs (30d)
72

Description

**Enabling "Use Alternate Assets" (Enhancements > Graphics > Mods > Use Alternate Assets) causes multiple errors happening every frame such as:**

```
[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/gameplay_keep/gFishSkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/object_link_child/gLinkChildSkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/gameplay_keep/gFairySkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/gameplay_keep/gDoorSkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/object_ka/object_ka_Skel_0065B0

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/object_zo/gZoraSkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/object_owl/gOwlFlyingSkel

[D:\a\Shipwright\Shipwright\libultraship\src\resource\ResourceManager.cpp:192] [error] Failed to load resource file at path alt/objects/gameplay_field_keep/gButterflySkel
```

The errors flood the "Ship of Harkinian.log" file. (I've uploaded .log examples of the "Use Alternate Assets" option being enabled vs disabled. For both files, I cleared the .log and started up the game and played for a few seconds looking around, spawning in Lake Hylia.)

I was investigating why my game was occasionally crashing as I was leaving/loading areas (particularly when I would enter Death Mountain Trail from Goron City or Death Mountain Crater). I was playing Randomizer. I checked the .log to see if it would tell me something, and what I mentioned here is what I discovered.

I have also tested having nothing in the "mods" folder and having mods like "daruniasjoy.otr" and/or "Djipi's 3DS Experience" in the folder, but the errors will occur either way.

I do not know coding and all of this stuff, I'm just reporting what I found. I think enabling the "Use Alternate Assets" option, in and of itself, causes occasional crashes when overloading something like the .log file.

Thank you for your time, and sorry if something technical I said is completely wrong.

[[Setting Disabled] Ship of Harkinian.log](https://github.com/HarbourMasters/Shipwright/files/13462558/Setting.Disabled.Ship.of.Harkinian.log)
[[Setting Enabled] Ship of Harkinian.log](https://github.com/HarbourMasters/Shipwright/files/13462559/Setting.Enabled.Ship.of.Harkinian.log)

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.