HarbourMasters / HarbourMasters/Shipwright

gyro sensitivity

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#3,422 2 comments 0 reactions 0 assignees View on GitHub
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Description

there have been complaints about not being able to set gyro sensitivity high enough, this is *not* something that should be addressed on the LUS side, as it's actually an issue in SoH with multiplying by an arbitrary magic number (`750.0f`).

https://github.com/HarbourMasters/Shipwright/blob/76e90c0928a01d75e70a5a382d46439bff1b6575/soh/src/overlays/actors/ovl_player_actor/z_player.c#L11490

https://github.com/HarbourMasters/Shipwright/blob/76e90c0928a01d75e70a5a382d46439bff1b6575/soh/src/overlays/actors/ovl_player_actor/z_player.c#L11510

i think to resolve this we should:
* `#define` the value
* play around with a few different values, see what feels reasonable (probably get feedback from people who have complained)
* make sure we have a good range of sensitivities when setting it in the menu (0% - 100%)
* make sure we have a good default sensitivity percent in the menu

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