HarbourMasters / HarbourMasters/Lighthouse

Remove logic checkpoint system

Open
#572 0 comments 0 reactions 0 assignees View on GitHub
rando
Dominant language
C
Stars
431
Forks
38
Avg merge
1d 22h
Merged PRs (30d)
26

Description

Goes kind of hand in hand with adding thresholds for the jigsaw puzzles instead of having to consume jiggies, although the checkpoints do check for more than just jiggies.

This system won't work for AP and honestly is a little flawed as is anyway as it could still technically lead to soft locks, so we should get rid of it.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points; begin by locating the logic checkpoint implementation and tracing its checks beyond jiggies, including the jigsaw-puzzle interaction. Done means the checkpoint system is removed without retaining the stated soft-lock risk and without blocking AP support.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
45/100

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