HarbourMasters / HarbourMasters/Lighthouse

[Feature] Separate FPS Egg Aiming Control vs Camera Control (when free camera/inverted look is enabled)

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Dominant language
C
Stars
431
Forks
38
Avg merge
1d 22h
Merged PRs (30d)
26

Description

Ran into a small thing, I wanted to test out the tooie FPS egg aiming enhancement but I already had the camera enhancements for X-axis with free look and inverted setting.

This looks like it affected the way you aim, which I do not aim inverted in FPS games. Just wanted to add this as an odd behavior artifact from free look camera controls.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the interaction between the Tooie FPS egg aiming enhancement and the free camera's X-axis and inverted-look settings. Trace the existing aiming and camera-control entry points, then verify that FPS egg aiming and camera control respond independently without changing the requested behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
55/100

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