HarbourMasters / HarbourMasters/Lighthouse

FFM Start Enables Too Soon

Open
#332 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C
Stars
431
Forks
38
Avg merge
1d 22h
Merged PRs (30d)
26

Description

When doing FFM on console, SM actually begins entirely normally. You have to talk to Bottles and skip the tutorials, and you don't have access to any of the extra moves until you enter the lair (reported by PxlWeezy). There's a good chance that this might still be desired in the future, even on speedrun boards, so a combobox with the two options would probably be preferable.

Contributor guide

No contributing guide indexed for this repository

Research direction

No file or test is named. Reproduce FFM on console, then trace the logic controlling when SM starts, tutorials are skipped, and extra moves become available. Done means the intended start behavior is implemented, with separate options if both immediate access and lair-gated access must remain supported.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
50/100

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