HarbourMasters / HarbourMasters/Lighthouse
FFM Start Enables Too Soon
- Dominant language
- C
- Stars
- 431
- Forks
- 38
- Avg merge
- 1d 22h
- Merged PRs (30d)
- 26
Description
When doing FFM on console, SM actually begins entirely normally. You have to talk to Bottles and skip the tutorials, and you don't have access to any of the extra moves until you enter the lair (reported by PxlWeezy). There's a good chance that this might still be desired in the future, even on speedrun boards, so a combobox with the two options would probably be preferable.
Contributor guide
No contributing guide indexed for this repository
Research direction
No file or test is named. Reproduce FFM on console, then trace the logic controlling when SM starts, tutorials are skipped, and extra moves become available. Done means the intended start behavior is implemented, with separate options if both immediate access and lair-gated access must remain supported.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 50/100