HackerN64 / HackerN64/HackerOoT
Possible audio issue on ntsc-1.0 (N64)
Open
bug
- Dominant language
- C
- Stars
- 88
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
This is more a reminder for myself but we should investigate a possible audio issue that can be fixed by removing the added 3ms of delay in `audio_thread_manager.c`, don't know why or how but this apparently fixes it but it's not the real cause it seems, it's weird
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading audio_thread_manager.c and reproducing the possible audio issue on ntsc-1.0 (N64). Investigate why removing the added 3ms delay appears to help, then confirm the underlying cause and document a verified fix rather than relying on the unexplained delay removal.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100