[Feature] 建议在模组管理功能中增加“模组组”功能,以便方便的调整
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enhancement
- Dominant language
- Java
- Stars
- 10.1k
- Forks
- 934
- Avg merge
- 1d 5h
- Merged PRs (30d)
- 82
Description
概述 | Summary
建议在模组管理功能中增加“模组组”功能。用户可以将特定存档所需的模组(例如存档A需要的100个模组,但是如果启动全部的300多个模组将会有卡顿或兼容问题)保存为一个组。这样,在只想游玩别的大型模组时,不再需要新建一个游戏或手动逐个调整,只需一键切换模组组,即可批量启用或禁用模组,能有效提升效率。
原因 | Reason
切换模组更方便了
详情 | Description
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named in the issue. Start by locating the module-management entry point and how enabled or disabled modules are stored, then determine how groups could be saved per game save and switched. Done means users can create a group and use one action to batch-enable or disable its modules without creating another game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100