[Feature] 对于光影下载功能的一个优化建议
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- Dominant language
- Java
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Description
描述 | Description
希望能在未来的光影列表中,提高光影加载器(optifine、拼好fine、canvas、vanilla,主要是前两者)的 tags 优先级,以便于玩家更快速选择自己的加载器对应的光影。
原因 | Reason
众所周知在 iris shader 推出新的 Features 后,原本基于 optifine 架构的光影也逐渐或主动或被动,走向了其中一方或两方,这也导致现在的光影包兼容性主要取决于光影加载器,而非游戏版本。但国内的很多新手仍然不清楚这一点,以至于经常能看到他们使用了错误的加载器加载光影,再拿着截图到处问......
在 modrinth 上仅强调光影加载器便可基本解决这一问题。而对于国产的许多光影来说,连适配的光影加载器也出现了版本断层。
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the light/shader list UI and the code that assembles or orders loader tags, then check how OptiFine, 拼好Fine, Canvas, and vanilla are represented. Done means loader tags are prioritized so players can identify compatible loaders more quickly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100