H-uru / H-uru/korman

Option to cap a texture export to a maximum size

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#429 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

Thinking about this in the context of the work to get book pages consistent, and it would be nice to have a way to say "Use this 1024×1024 texture, but export it at a maximum size of 256×256" so that artists don't have to resize textures manually.

Based on #1, #2, etc. suffixes in Cyan-exported textures, I'm pretty sure Max has a way to do this, but I don't know how that works.

In our case, we'd need to decide if that happens on the image level, or the layer level, and how we'd differentiate the same texture being exported with different sizes.

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing issue #429 alongside the referenced #1 and #2 work, then trace the texture export path in the Blender add-on. Resolve whether maximum size belongs at the image or layer level and how different export sizes are represented; done means a defined, implementable export option that handles repeated textures consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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