Option to cap a texture export to a maximum size
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- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Thinking about this in the context of the work to get book pages consistent, and it would be nice to have a way to say "Use this 1024×1024 texture, but export it at a maximum size of 256×256" so that artists don't have to resize textures manually.
Based on #1, #2, etc. suffixes in Cyan-exported textures, I'm pretty sure Max has a way to do this, but I don't know how that works.
In our case, we'd need to decide if that happens on the image level, or the layer level, and how we'd differentiate the same texture being exported with different sizes.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing issue #429 alongside the referenced #1 and #2 work, then trace the texture export path in the Blender add-on. Resolve whether maximum size belongs at the image or layer level and how different export sizes are represented; done means a defined, implementable export option that handles repeated textures consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100