H-uru / H-uru/korman

Animating a Panic Region in a Subworld.

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#390 12 comments 0 reactions 0 assignees View on GitHub

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defect
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

If I animate a mesh* and set a Panic Region as a child of the animated mesh*, the Panic Region moves correctly with the animated mesh* if both the Panic Region and the animated mesh* are in the World; but if they are in a Subworld, the Panic Region doesn't move with the animated mesh*.

*: or empty

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in Blender with an animated mesh or empty and a Panic Region as its child, first in the World and then in a Subworld. Compare the two cases and trace the handling of child movement in the Subworld setup; done means the Panic Region follows the animated object there as it does in the World.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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