Animating a Panic Region in a Subworld.
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
If I animate a mesh* and set a Panic Region as a child of the animated mesh*, the Panic Region moves correctly with the animated mesh* if both the Panic Region and the animated mesh* are in the World; but if they are in a Subworld, the Panic Region doesn't move with the animated mesh*.
*: or empty
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Blender with an animated mesh or empty and a Panic Region as its child, first in the World and then in a Subworld. Compare the two cases and trace the handling of child movement in the Subworld setup; done means the Panic Region follows the animated object there as it does in the World.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100