H-uru / H-uru/korman

Animation commands hate multiuser materials

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defect requires repro
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

When trying to export Kirel's light garden wiring, I found that, with the glare sprites, referencing the texture for its animation to fade in and out shows that Korman doesn't seem to recognize the animation is there if the material has multiple users. In this instance, it was the blue glares for the garden lamps, which has 11 users of the same material.

Error: Plasma Node Tree 'cPythBlueLightOn' Node 'Animation Command.001': No controllable animations were found.

After making both the material and texture for one glare single user and adjusting the nodes accordingly, the animation command was able to export and the one glare worked as it should.

Is there a way for Korman to recognize a texture animation curve when the material has multiple users? This would save on having to create separate materials and adding more animation nodes to the node tree.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the export using a texture animation on a material with multiple users, then compare it with the single-user material setup described in the report. The issue is done when Korman recognizes the controllable animation and exports the glare animation without requiring separate materials.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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