Animation commands hate multiuser materials
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- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
When trying to export Kirel's light garden wiring, I found that, with the glare sprites, referencing the texture for its animation to fade in and out shows that Korman doesn't seem to recognize the animation is there if the material has multiple users. In this instance, it was the blue glares for the garden lamps, which has 11 users of the same material.
Error: Plasma Node Tree 'cPythBlueLightOn' Node 'Animation Command.001': No controllable animations were found.
After making both the material and texture for one glare single user and adjusting the nodes accordingly, the animation command was able to export and the one glare worked as it should.
Is there a way for Korman to recognize a texture animation curve when the material has multiple users? This would save on having to create separate materials and adding more animation nodes to the node tree.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the export using a texture animation on a material with multiple users, then compare it with the single-user material setup described in the report. The issue is done when Korman recognizes the controllable animation and exports the glare animation without requiring separate materials.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100