WaveSet Mesh Alpha Channel
Nobody has claimed this yet.
- #396 by @Hoikas — closed without merging
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
PlasmaMax is stuffing... something... into the alpha channel of the vertex data automatically on export. See plMeshConverter.cpp SetWaterColor(). Figure out what's going on here and see if we need to be doing that as well.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining plMeshConverter.cpp and its SetWaterColor() function to understand how PlasmaMax handles the vertex alpha channel during export. Compare that behavior with Korman's export path and determine whether matching handling is required; done means documenting the finding and establishing whether a corresponding change is needed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100