H-uru / H-uru/korman

WaveSet Mesh Alpha Channel

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#342 13 comments 0 reactions 0 assignees View on GitHub

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  • #396 by @Hoikas — closed without merging
enhancement
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

PlasmaMax is stuffing... something... into the alpha channel of the vertex data automatically on export. See plMeshConverter.cpp SetWaterColor(). Figure out what's going on here and see if we need to be doing that as well.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining plMeshConverter.cpp and its SetWaterColor() function to understand how PlasmaMax handles the vertex alpha channel during export. Compare that behavior with Korman's export path and determine whether matching handling is required; done means documenting the finding and establishing whether a corresponding change is needed.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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