H-uru / H-uru/korman

Wavesets don't appear to be utilizing alpha or passindex

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#316 8 comments 0 reactions 0 assignees View on GitHub

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  • #324 by @Hoikas — closed without merging
  • #396 by @Hoikas — closed without merging
defect
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

Not entirely sure when this cropped up, but it's something I've noticed in Veelay previously and now in Noloben.

The waveset, despite having a higher passindex and set for alpha, appears to still eat through objects with lower passindices and that also have alpha. Turning off the alpha on the affected objects fixes this, but makes properly blending textures difficult.

Is there a way to force the waveset to blend properly with alpha objects below it? Is there a combination of settings in the Blending mod that would work? So far, no combos in that have worked.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the waveset behavior in the Veelay or Noloben examples, comparing higher passindex wavesets with lower-passindex alpha objects. Review the available Blending mod settings and determine whether a configuration or code change is needed; done means the waveset blends correctly without consuming those alpha objects.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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