H-uru / H-uru/korman

Incorrect keyframe settings and named animations

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#311 0 comments 0 reactions 0 assignees View on GitHub

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defect
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

This was found purely by accident. If one sets a named animation's start and end keyframes and at least one of the keyframes doesn't actually exist, it causes the animated object(s) to just disappear. Might need a way for Korman to tell the user about incorrect keyframes when setting up and/or exporting named animations.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Reproduce a named animation in the Korman Blender addon with a missing start or end keyframe, then trace the setup and export paths to determine where the animated objects disappear. Done means invalid keyframes are reported to the user instead of producing a disappearing animation.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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