Incorrect keyframe settings and named animations
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
This was found purely by accident. If one sets a named animation's start and end keyframes and at least one of the keyframes doesn't actually exist, it causes the animated object(s) to just disappear. Might need a way for Korman to tell the user about incorrect keyframes when setting up and/or exporting named animations.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Reproduce a named animation in the Korman Blender addon with a missing start or end keyframe, then trace the setup and export paths to determine where the animated objects disappear. Done means invalid keyframes are reported to the user instead of producing a disappearing animation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100