H-uru / H-uru/korman

Light groups as a Plasma modifier

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#289 2 comments 0 reactions 0 assignees View on GitHub

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enhancement hacktoberfest
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

Right now light groups are handled using the Blender's existing (per-material) system, but there are times it is better to assign light groups on a per-object basis rather than per-material.

Additionally, the material light group option only allows setting a single group (which admittedly is not much of a problem since lamps can belong to multiple groups).

I'm imagining a Plasma Modifier to set groups on a per-object basis. My current thinking is that the modifier would always take precedence over the material light group:

if bobj.plasma_modifiers.light_groups:
  # Use the light groups from the modifier
elif bobj.material.light_group:
  # Use the material light group
else:
  # Default

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue does not name files or tests; start by tracing how the existing per-material light-group handling is implemented in the Blender addon. Define the modifier's per-object group behavior and precedence over material groups, then verify that multiple groups and the default case work as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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