Light groups as a Plasma modifier
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Right now light groups are handled using the Blender's existing (per-material) system, but there are times it is better to assign light groups on a per-object basis rather than per-material.
Additionally, the material light group option only allows setting a single group (which admittedly is not much of a problem since lamps can belong to multiple groups).
I'm imagining a Plasma Modifier to set groups on a per-object basis. My current thinking is that the modifier would always take precedence over the material light group:
if bobj.plasma_modifiers.light_groups:
# Use the light groups from the modifier
elif bobj.material.light_group:
# Use the material light group
else:
# Default
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files or tests; start by tracing how the existing per-material light-group handling is implemented in the Blender addon. Define the modifier's per-object group behavior and precedence over material groups, then verify that multiple groups and the default case work as described.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100