Switch Double Sided (Two Sided) to Materials or Textures panel
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Looking at the Cyan PRPs, there's objects with multiple materials, but only one needs to be double/two sided. There may be other cases in fan Ages where this will come up too. Currently, the Double Sided option two-sides all materials on a particular mesh.
Switching the double sided function from mesh to material (or texture?) panel could potentially save on performance by keeping two sided only on materials and/or textures that actually need it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the current mesh-level Double Sided implementation and how multi-material meshes expose material or texture settings. Done means two-sided behavior can be selected only for the materials or textures that need it, with the issue's performance goal evaluated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100