H-uru / H-uru/korman

Switch Double Sided (Two Sided) to Materials or Textures panel

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enhancement
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

Looking at the Cyan PRPs, there's objects with multiple materials, but only one needs to be double/two sided. There may be other cases in fan Ages where this will come up too. Currently, the Double Sided option two-sides all materials on a particular mesh.

Switching the double sided function from mesh to material (or texture?) panel could potentially save on performance by keeping two sided only on materials and/or textures that actually need it.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the current mesh-level Double Sided implementation and how multi-material meshes expose material or texture settings. Done means two-sided behavior can be selected only for the materials or textures that need it, with the issue's performance goal evaluated.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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