H-uru / H-uru/korman

Incidental Sounds causing overall sound issues.

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#201 1 comment 0 reactions 0 assignees View on GitHub

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defect requires repro
Dominant language
Python
Stars
35
Forks
17
PR merge metrics
No merged PRs in 30d

Description

It seems having either one or multiple instances of sounds with "Incidental" checked is causing other sounds, such as footsteps, to glitch or cut out. Unchecking all instances of Incidental appears to fix this.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in Blender with one or more sounds marked "Incidental" alongside footsteps or other sounds. Trace the Korman sound export or handling path to determine why incidental sounds affect unrelated sounds. Done means incidental sounds can remain enabled without causing other sounds to glitch or cut out, with a regression check for the reported combination.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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