Incidental Sounds causing overall sound issues.
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
It seems having either one or multiple instances of sounds with "Incidental" checked is causing other sounds, such as footsteps, to glitch or cut out. Unchecking all instances of Incidental appears to fix this.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Blender with one or more sounds marked "Incidental" alongside footsteps or other sounds. Trace the Korman sound export or handling path to determine why incidental sounds affect unrelated sounds. Done means incidental sounds can remain enabled without causing other sounds to glitch or cut out, with a regression check for the reported combination.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100