Blender 2.80 compatibility
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 35
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
When this issue is completed, Korman should be considered to be at version 2.00. Achieving Blender 2.80 compatibility will most likely break compatibility with Blender 2.79. Any work done on this should likely occur in a separate "blender2.8" branch. Work on this issue should probably not begin until a Blender 2.79-compatible Korman 1.00 final is released.
Tasks
- Evaluate UI changes
- Fix class registration and naming
- Replace usage of object layers
- Rename mesh tessface accessors
- Update material system
- Update static light baking
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked Blender 2.80 Python API release notes for UI, addon registration, scene and object, and mesh changes. Check the material system and static light baking work, and confirm that the Blender 2.79-compatible Korman 1.00 final has been released before beginning. Done means the listed compatibility tasks are addressed in the separate "blender2.8" branch.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, python
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100