cache rendered strings
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enhancement
- Dominant language
- Rust
- Stars
- 95
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Cache rendered text to a texture by the text content, font and size of the area the text is being layed out in. On subsequent frames, we can render the entire line of text in a single draw call - as well as skip layout entirely. This should be a major boost to performance.
Will need to determine (probably configurable as a `BuildOption`) the texture cache size and handle invalidating unused parts over time.
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