non combat abilities
Open
enhancement
- Dominant language
- Rust
- Stars
- 492
- Forks
- 32
- PR merge metrics
- No merged PRs in 30d
Description
Implement non combat abilities. Most of these require entirely new systems:
Lock-picking
Conversation / Persuasion
Barter
Craft Armor, Weapons, Potions
Enchantment
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by surveying the existing ability and gameplay systems, then scope lock-picking, conversation/persuasion, barter, crafting, and enchantment separately. Done would require all five non-combat ability systems to be implemented and integrated.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100