Grokmoo / Grokmoo/sulis

non combat abilities

Open
#33 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Rust
Stars
492
Forks
32
PR merge metrics
No merged PRs in 30d

Description

Implement non combat abilities. Most of these require entirely new systems:

Lock-picking
Conversation / Persuasion
Barter
Craft Armor, Weapons, Potions
Enchantment

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by surveying the existing ability and gameplay systems, then scope lock-picking, conversation/persuasion, barter, crafting, and enchantment separately. Done would require all five non-combat ability systems to be implemented and integrated.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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