[Broken Game] Gokujo Parodius Part 1
- Dominant language
- Java
- Stars
- 75
- Forks
- 9
- Avg merge
- 7h 56m
- Merged PRs (30d)
- 1
Description
## Game
What is the exact game that does not work?
- Game title: Gokujo Parodius Part 1
- Version / release:
## Issue
Describe the problem in text.
- The game's audio becomes de-synced after prolonged periods of play. Performance is flawless, but the audio is the only thing that gradually becomes imperfect over time.
## Evidence
Add screenshots or videos if they help explain the problem.
## Crash Logs
If the game crashes, include the logs or stack trace here.
```text
Paste logs here
```
## Extra Notes
Playing through stage 2 consistently produces this audio issue.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no file or test. First reproduce the game through stage 2 and inspect the runtime's audio timing and playback paths. Done means audio remains synchronized after prolonged play, with the reported scenario used for verification.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- desktop-dev, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100