[Broken Game] Nekketsu High School Dodge Ball Reprint - Too fast
- Dominant language
- Java
- Stars
- 75
- Forks
- 9
- Avg merge
- 7h 56m
- Merged PRs (30d)
- 1
Description
## Game
What is the exact game that does not work?
- Nekketsu High School Dodge Ball Reprint
- KWL B9.0.1.0 / OpenDoja
## Issue
I played this game via KWL, and found that on Opendoja the game speed was clearly too fast, making it difficult to play, whereas on iDKDoJa 5.1 it ran at a normal speed. I suspect this is due to differences in the way the wait mechanics are implemented.
## Evidence
none
## Crash Logs
none
## Extra Notes
none
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing Nekketsu High School Dodge Ball Reprint through OpenDoJa and comparing its timing with iDKDoJa 5.1, where the speed is reported as normal. Trace the wait mechanics used during gameplay and identify the timing difference. Done means the game runs at a normal, playable speed under OpenDoJa.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100