GodotModding / GodotModding/godot-mod-tool
Add file system context action to add translation(s)
Open
enhancement
- Dominant language
- GDScript
- Stars
- 69
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
Right clicking a `.translation` file -> "ModTool: Add translation"
That adds
```gdscript
ModLoaderMod.add_translation("path/to/translation/resource/file.translation")
```
to the *mod_main.gd* `add_translations()` function.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the handling for file-system context actions and the mod_main.gd add_translations() function. Trace how a selected .translation file is identified and how entries are added there. Done means the “ModTool: Add translation” action adds the selected resource path as a ModLoaderMod.add_translation call.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100