GodotModding / GodotModding/godot-mod-tool

Add file system context action to add translation(s)

Open
#94 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
GDScript
Stars
69
Forks
12
PR merge metrics
No merged PRs in 30d

Description

Right clicking a `.translation` file -> "ModTool: Add translation"

That adds
```gdscript
ModLoaderMod.add_translation("path/to/translation/resource/file.translation")
```
to the *mod_main.gd* `add_translations()` function.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the handling for file-system context actions and the mod_main.gd add_translations() function. Trace how a selected .translation file is identified and how entries are added there. Done means the “ModTool: Add translation” action adds the selected resource path as a ModLoaderMod.add_translation call.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
game-dev, tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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