GodotModding / GodotModding/godot-mod-tool
Add a context action to disable a mod
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- GDScript
- Stars
- 70
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
Right-click on a Mod directory -> "disable mod" -> open a popup to select the feature tag -> add the mod id to disabled_mods in the ModLoaderOptionsProfile Resource.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Mod directory context-menu handling and the ModLoaderOptionsProfile Resource. Trace how feature tags are selected and how disabled_mods is stored. Done means a right-click "disable mod" action opens the feature-tag popup and adds the mod id to disabled_mods.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100