GodotModding / GodotModding/godot-mod-tool

Add a context action to disable a mod

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enhancement
Dominant language
GDScript
Stars
70
Forks
12
PR merge metrics
No merged PRs in 30d

Description

Right-click on a Mod directory -> "disable mod" -> open a popup to select the feature tag -> add the mod id to disabled_mods in the ModLoaderOptionsProfile Resource.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Mod directory context-menu handling and the ModLoaderOptionsProfile Resource. Trace how feature tags are selected and how disabled_mods is stored. Done means a right-click "disable mod" action opens the feature-tag popup and adds the mod id to disabled_mods.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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