GodotModding / GodotModding/godot-mod-loader
Autoloads failing on fresh install
- Dominant language
- GDScript
- Stars
- 675
- Forks
- 54
- Avg merge
- 2m
- Merged PRs (30d)
- 2
Description
[error_log_from_run.txt](https://github.com/user-attachments/files/30620086/log.txt)
[installation_log.txt](https://github.com/user-attachments/files/30638662/installation_log.txt)
Not sure if this is relevant, but I did make a change to the installation, which was updating `vendor/GDRE/gdre_tools.exe`, as I was getting some errors about not being able to open `.pck` version 3.
Decompiling to editor, setting the autoloads manually, and then exporting to pck results in the mod loader working.
Contributor guide
Research direction
Start by reviewing error_log_from_run.txt and installation_log.txt, then inspect the reported change to vendor/GDRE/gdre_tools.exe. Compare a fresh install with the working flow that decompiles to the editor, sets autoloads manually, and exports to pck. Done means the autoload failure is reproducible and the cause or required installation correction is documented.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100