GodotModding / GodotModding/godot-mod-loader

Autoloads failing on fresh install

Open
#601 0 comments 0 reactions 0 assignees View on GitHub
4.5 4.x bug self setup
Dominant language
GDScript
Stars
675
Forks
54
Avg merge
2m
Merged PRs (30d)
2

Description

[error_log_from_run.txt](https://github.com/user-attachments/files/30620086/log.txt)

[installation_log.txt](https://github.com/user-attachments/files/30638662/installation_log.txt)

Not sure if this is relevant, but I did make a change to the installation, which was updating `vendor/GDRE/gdre_tools.exe`, as I was getting some errors about not being able to open `.pck` version 3.

Decompiling to editor, setting the autoloads manually, and then exporting to pck results in the mod loader working.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing error_log_from_run.txt and installation_log.txt, then inspect the reported change to vendor/GDRE/gdre_tools.exe. Compare a fresh install with the working flow that decompiles to the editor, sets autoloads manually, and exports to pck. Done means the autoload failure is reproducible and the cause or required installation correction is documented.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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