GodotModding / GodotModding/godot-mod-loader
has_current_config finds false incorrectly
Open
4.5
4.x
bug
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Description
Attempting to set up a config mod, loosely based on the template.
Loader resets the profile to default every time it starts. I poked around in the scripts and added some prints and found that it is calling has_current_config, and returning false. As far as I can tell, this only happens on startup because the below patch works fine.
Since the has_current_config fails, it forces current config to be default, and manually setting it back works.
Game: BEERCRUSH 1.1.5a (Native modloader)
Godot: GodotSteam 4.5.2
Modloader: 7.0.1
OS: Arch
Any other info or tests needed, I will run.
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