GodotModding / GodotModding/godot-mod-loader
[4.x] Mod Hooks: Binary tokens
- Dominant language
- GDScript
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Description
Mod Hooks only work if the source code is readable.
With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.

- https://github.com/godotengine/godot/pull/87634
For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.

For self-setup, we will need to use GDRE to decompile scripts that require a hook.
Script extensions are not affected by this.
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