GodotModding / GodotModding/godot-mod-loader

[4.x] Mod Hooks: Binary tokens

Open
#535 0 comments 0 reactions 0 assignees View on GitHub
4.x enhancement installation investigate
Dominant language
GDScript
Stars
675
Forks
54
Avg merge
2m
Merged PRs (30d)
2

Description

Mod Hooks only work if the source code is readable.
With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.

![Image](https://github.com/user-attachments/assets/5a4d0a3e-4986-4131-8c23-7d70f044883e)

- https://github.com/godotengine/godot/pull/87634

For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.

![Image](https://github.com/user-attachments/assets/628487f5-f08d-4e66-acf0-149279276410)

For self-setup, we will need to use GDRE to decompile scripts that require a hook.

Script extensions are not affected by this.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.