GodotModding / GodotModding/godot-mod-loader
Move feature checks into the utilities
Open
4.x
enhancement
- Dominant language
- GDScript
- Stars
- 675
- Forks
- 54
- Avg merge
- 2m
- Merged PRs (30d)
- 2
Description
huh, nice idea actually. we could throw those feature checks into the utilities and then we only have a single place to change and a single correct way to do it. also to unify the spots where we use both has_feature and get_name
_Originally posted by @Qubus0 in https://github.com/GodotModding/godot-mod-loader/pull/485#discussion_r1898908864_
Contributor guide
Assessment
This issue has not been assessed yet.