GodotModding / GodotModding/godot-mod-loader
phase out the ModLoaderStore completely by using static variables
Open
4.x
enhancement
- Dominant language
- GDScript
- Stars
- 675
- Forks
- 54
- Avg merge
- 2m
- Merged PRs (30d)
- 2
Description
would be a lot cleaner, more stable since we have one less autoload to worry about and set up and be more specific about where these variables are stored.
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