GodotModding / GodotModding/godot-mod-loader

phase out the ModLoaderStore completely by using static variables

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#452 3 comments 0 reactions 0 assignees View on GitHub
4.x enhancement
Dominant language
GDScript
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675
Forks
54
Avg merge
2m
Merged PRs (30d)
2

Description

would be a lot cleaner, more stable since we have one less autoload to worry about and set up and be more specific about where these variables are stored.

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