GodotModding / GodotModding/godot-mod-loader
Investigate whether we can use Engine.register_singleton() to allow mods to add global classes.
Open
4.x
enhancement
investigate
- Dominant language
- GDScript
- Stars
- 675
- Forks
- 54
- Avg merge
- 2m
- Merged PRs (30d)
- 2
Description
we are creating dynamic zips for mod hooks already.
this would remove the need for an `override.cfg` and give us more control over the file in general to reduce crashes if the classes changed for example
either
- [`Engine.register_singleton()`](https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-register-singleton)
- by loading a resource pack with a modified class cache
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