GodotModding / GodotModding/godot-mod-loader
edit / extend custom resource
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Description
`var edited_scene: Node` - i wonder if this also works for custom resources. not that we need to account for that here, since we should probably dedicate a method to it
_Originally posted by @Qubus0 in https://github.com/GodotModding/godot-mod-loader/pull/378#discussion_r1546982905_
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