GodotModding / GodotModding/godot-mod-loader

Load extensions and overwrites from directory

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#379 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
GDScript
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675
Forks
54
Avg merge
2m
Merged PRs (30d)
2

Description

since we introduced the standard of mirroring the games's file system, we can also reduce the boilerplate required for extensions.

this would mean we walk the file system and use `load()` instead of preload, but it should not impact loading a lot in the grand scheme of things

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