GodotModding / GodotModding/gmlwiki

Godot Project Setup: Add step to set GDScript Export Mode to Text

Open
#32 0 comments 0 reactions 0 assignees View on GitHub
enhancement For Integrators
Dominant language
Python
Stars
6
Forks
5
PR merge metrics
No merged PRs in 30d

Description

> Mod Hooks only work if the source code is readable. With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.
>
> ![Image](https://github.com/user-attachments/assets/5a4d0a3e-4986-4131-8c23-7d70f044883e)
>
> * [GDScript: Reintroduce binary tokenization on export godotengine/godot#87634](https://github.com/godotengine/godot/pull/87634)
>
> For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.
>
> ![Image](https://github.com/user-attachments/assets/628487f5-f08d-4e66-acf0-149279276410)
>
> For self-setup, we will need to use GDRE to decompile scripts that require a hook.
>
> Script extensions are not affected by this.

https://github.com/GodotModding/godot-mod-loader/issues/535

Needs to be added here:
https://wiki.godotmodding.com/guides/integration/godot_project_setup/

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.