Godlander / Godlander/objmc

a bug in my model

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#115 1 comment 0 reactions 0 assignees View on GitHub
bug
Dominant language
Python
Stars
645
Forks
59
PR merge metrics
No merged PRs in 30d

Description

I chose to use an older version of the resource pack because the latest one doesn't work. I also installed a new version of the .py of OBJmc. I don't know what it could be, but the model I put in looked weird. (I USED A TRANSLATOR, I'M BRAZILIAN)

To place the model, I named the item "brick", the texture "item/brick", I set
-Position Easing: Linear
-Texture Interpolation: Linear

-Scale: 1.0

The resource pack I used ran smoothly, in version 1.21.7

That was all

Image

- Windows 11
- 1.21.7
- Intel(R) UHD Graphics 730 / 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz

I don't know much about this area, that is, I don't know what I'm doing

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the reported model appearance with the stated resource pack, Minecraft 1.21.7, item name, texture path, and interpolation settings. The report does not name a source file, test, or entry point beyond the OBJmc Python file, so identify the relevant model-loading or rendering path before defining a fix. Done means the model renders as expected and the cause is covered by a reproducible check.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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