Gjum / Gjum/morechunks-server

validate client's gameserver connection

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Elixir
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Description

one morechunks-server instance is only capable to hold one world

so if a client connects while playing on the wrong world (ie. wrong dimension or even wrong gameserver), it should be informed about the error and denied access.

related to https://github.com/Gjum/morechunks-forge/issues/7

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