GiganticMinecraft / GiganticMinecraft/OriginalResourcePack

OptifineによるCITからCustomModelDataに切り替える

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enhancement
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Description

https://discord.com/channels/237758724121427969/1215497728369492017/1215497728369492017
https://natsumake.com/custommodeldata/

MinecraftのアップデートによってアイテムのNBTタグにCustomModelDataが追加され、バニラのリソースパックのみで同一アイテムに様々なテクスチャを割り当てることができるようになったため、OptiFine無しで入ってきた初見さんにも整地鯖をより楽しんでもらえるきっかけになればと思います

いままでダメージタグで管理していたものをcustommodeldataタグで管理するようにするので、アイテム自体のタグの置き換えはSeichiAssistのitem migrationを利用して行う必要があると思います

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the current OptiFine CIT setup and the referenced CustomModelData guidance. Then determine how the SeichiAssist item migration is involved. Done means the resource-pack item variants use CustomModelData without requiring OptiFine, and the required item migration is addressed.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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