GameServerManagers / GameServerManagers/LinuxGSM
[Bug]: game server not starting when updateonstart=on
- Dominant language
- Shell
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Description
### User story
Use "updateonstart" option to update and start the server
### Game
7daystodie
### Linux distro
Ubuntu 22.04
### Command
command: start
### Further information
If I try to start my 7dtd server using ./gameserver st, the server always checks for updates. After a few seconds I get the information that the app is already up to date and nothing else happens.
### Relevant log output
```shell
'myserver/myuser:~$ ./*mygameserver* st
[ OK ] Updating *mygameserver*: Checking for update: SteamCMD
Update available
* Local build: 15812436
* Remote build:
* Branch: public
https://steamdb.info/app/294420/
[ START ] Updating *mygameserver*: SteamCMD
Branch: public
Redirecting stderr to '/home/*myuser*/.local/share/Steam/logs/stderr.txt'
Logging directory: '/home/*myuser*/.local/share/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1731433425
-- type 'quit' to exit --
Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 52 msec
OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '294420' already up to date.
Complete! Updating *mygameserver*: SteamCMD
```
### Steps to reproduce
1. Set "updateonstart" to "on" in common.cfg
2. start server ./*mygameserver* start
3. see result
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Assessment
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