Galaco / Galaco/Lambda

Asset Thumbnail Cache

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#2 0 comments 0 reactions 1 assignee Claimed by @Galaco View on GitHub
Feature
Dominant language
Go
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46
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No merged PRs in 30d

Description

Loading all materials and models fully on every engine load, or even directory open will be very unperformant.

Write a thumbnail cache mechanism to store thumbnail image in the assetviewer.

Requirements:
* Cache should be 1 file at most per directory
* Minimal GPU resource usage - texture atlas based?
* Cache should be invalidatable/rebuildable
- [x] Design a cache format
- [x] Implement cache read
- [x] Implement cache write
- [ ] Load single thumbnail from cache

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