Asset Thumbnail Cache
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Feature
- Dominant language
- Go
- Stars
- 46
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Loading all materials and models fully on every engine load, or even directory open will be very unperformant.
Write a thumbnail cache mechanism to store thumbnail image in the assetviewer.
Requirements:
* Cache should be 1 file at most per directory
* Minimal GPU resource usage - texture atlas based?
* Cache should be invalidatable/rebuildable
- [x] Design a cache format
- [x] Implement cache read
- [x] Implement cache write
- [ ] Load single thumbnail from cache
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