GalSim-developers / GalSim-developers/JAX-GalSim

add scripts testing full scene drawing residuals+timing

Open
#190 17 comments 0 reactions 1 assignee View on GitHub

@ismael-mendoza is already working on this.

Since Feb 10, 2026.

tests
Dominant language
Python
Stars
34
Forks
10
Avg merge
2d 4h
Merged PRs (30d)
3

Description

for the jax galsim first paper we are interested in investigating the performance of drawing actual galaxy scenes with jax-galsim, not stamps, and compare the performance GalSim both on CPU and GPU.

We are thinking:

  • ~ 100x100 pixel images
  • use the CATSIM catalog like descwl-shear-sims, use Spergel profiles for Bulges since we don't have DeVacouleurs profile implemented.
  • use Moffat profile (need to solve #161 first)
  • draw Sum object directly rather than adding each object one at a time to the image, do the same in GalSim

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.