GEOS-DEV / GEOS-DEV/LvArray

GPU stacktrace

Open
#301 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
49
Forks
9
Avg merge
5d 15h
Merged PRs (30d)
1

Description

Don't know how this feasible, but it would be useful to recover a stacktrace from a function called from a GPU device in https://github.com/GEOS-DEV/LvArray/blob/bc43fa5f76174475e2f3f9af706e379350779244/src/Macros.hpp#L149

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with src/Macros.hpp around line 149 and inspect how functions called from GPU device code are defined or wrapped. Determine whether the supported GPU toolchains expose a recoverable device stacktrace and identify the portability constraints. Done means documenting a feasible approach or establishing that this cannot be supported across the project's target environments.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
hpc
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.