GDQuest / GDQuest/zed-gdscript
Run game from editor
- Dominant language
- Tree-sitter Query
- Stars
- 206
- Forks
- 23
- Avg merge
- 19d 1h
- Merged PRs (30d)
- 2
Description
I love your work, thanks a lot! It brings a lot of efficiency and joy into my everyday life.
**I'm submitting a...**
- [ ] Bug report.
- [x] Feature request.
## Feature request ##
**Describe the problem you're trying to solve.**
Improve the development workflow.
**Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.**
It'd be really great if the game can be launched, restarted or stopped from within Zed. I find myself constantly switching between Zed and Godot only to run the game.
I don't know what's possible in terms of communicating or if Godot even offers an API for that. My inspiration was the `editor: restart language server` command that seems to be able to tell Godot to restart the LSP. Maybe it could tell it other things, too! ;-)
BONUS if it'd also work for EditorScripts.
## Other ##
**Other information**
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