GDQuest / GDQuest/zed-gdscript

Run game from editor

Open
#34 4 comments 2 reactions 0 assignees View on GitHub
enhancement good first issue
Dominant language
Tree-sitter Query
Stars
206
Forks
23
Avg merge
19d 1h
Merged PRs (30d)
2

Description

I love your work, thanks a lot! It brings a lot of efficiency and joy into my everyday life.

**I'm submitting a...**

- [ ] Bug report.
- [x] Feature request.

## Feature request ##

**Describe the problem you're trying to solve.**

Improve the development workflow.

**Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.**

It'd be really great if the game can be launched, restarted or stopped from within Zed. I find myself constantly switching between Zed and Godot only to run the game.

I don't know what's possible in terms of communicating or if Godot even offers an API for that. My inspiration was the `editor: restart language server` command that seems to be able to tell Godot to restart the LSP. Maybe it could tell it other things, too! ;-)

BONUS if it'd also work for EditorScripts.

## Other ##

**Other information**

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.