GDQuest / GDQuest/learn-gdscript
Suggestion: When practicing code, in the goals window, bold the text which tells us the objectives of the exercise
- Dominant language
- GDScript
- Stars
- 2.8k
- Forks
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Description
**Issue description:**
The problem with some of the practice question to me, is that the objectives of the practice code are not highlighted.
Instead of a long goal text:
(Practice 23.1):
- In our game, the player has an inventory that works as an array under the hood.
- They want to equip a sword and a shield to buff their characters. Like before, we need you to find them in the array.
- You need to access elements in the inventory array by index to do so.
- Call the `use_item ()` function with the item as an argument to use an item. For example, you can use the first item by calling `use_item(inventory[0])`.
Wouldn't it more concise to highlight the objective of the exercise first?
### Goal: **Equip a sword and a shield to the character**
Then put the details down below.
Contributor guide
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Research direction
Start by locating the goals window implementation and the practice question content that renders the exercise objectives. Confirm how goal text and supporting details are displayed; done means the primary objective is visibly bold and presented before the explanatory details.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- content, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100