GDQuest / GDQuest/learn-gdscript

Suggestion: When practicing code, in the goals window, bold the text which tells us the objectives of the exercise

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content
Dominant language
GDScript
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Description

**Issue description:**

The problem with some of the practice question to me, is that the objectives of the practice code are not highlighted.

Instead of a long goal text:
(Practice 23.1):
- In our game, the player has an inventory that works as an array under the hood.
- They want to equip a sword and a shield to buff their characters. Like before, we need you to find them in the array.
- You need to access elements in the inventory array by index to do so.
- Call the `use_item ()` function with the item as an argument to use an item. For example, you can use the first item by calling `use_item(inventory[0])`.

Wouldn't it more concise to highlight the objective of the exercise first?

### Goal: **Equip a sword and a shield to the character**

Then put the details down below.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the goals window implementation and the practice question content that renders the exercise objectives. Confirm how goal text and supporting details are displayed; done means the primary objective is visibly bold and presented before the explanatory details.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
content, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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