Part Design UI/UX: Inverse Taper Angles are the Default operation.
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- C++
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Description
### Problem description
The default taper angle is the inverse of a regular use.
Sample file: [tapper_angle.FCStd.zip](https://github.com/user-attachments/files/27522741/tapper_angle.FCStd.zip)
When I use the Taper Angle for any feature, I typically need to use negative values.
For instance, a Pad. By default, the Pad starts at the sketch level and grows upward.
If I use Taper Angle, 99% of the time, it has to grow inwards on top, not outwards. This is what I am expecting for parts that are going to need a draft when fabricated.
The same for Pockets and also other features, I guess. The pocket operation starts at the sketch level and grows downwards. But its Tapper angle is also negative, meaning by default it grows outwards, and it should grow inwards.
Perhaps them, it could have a checkbox to reverse the direction, no matter the sign of the value. Because otherwise, a negative value is going to be used most of the time.
This is the default for a Pad
But I feel the default positive number should give me this:
The same for pocket, this is the default:
This is what I am expecting most of the time.
### Workbench affected?
Part Design
### Development version About Info (in Safe Mode)
```shell
1.2-dev
```
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