ForNeVeR / ForNeVeR/overtone

Implement logic for rendering/handling dynamic related scenes elements based on the SceneId

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enhancement help wanted
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F#
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Description

We have to setup a way for the code to manipulate what is being rendered as some part of the UI will be dynamic (not speaking about the game rendering at all here, though it might use the same logic if done in a manner that allows it)

Example of dynamics UI :

In Scene0 (main menu), The title screen and the sparkles as well as the text moving up if you're staying on the menu for long enough.
In Scene1 (new game), we can should be displaying text, difficulty and map size elements that are as of yet not rendered at all.

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